Two video game inspired by recent episodes of the European history will be part of the secondary school curriculum in Polanda pioneering project in the world.
The Polish Minister of Education, Przemyslaw Czarnek, confirmed this Friday that, as of this week, Polish students can download two video games produced in Poland for free and that will be included as part of the school material in the next course.
The minister highlighted the “high educational value” of both games and explained that it is one more step in the “modernization of Polish education”as well as noting that “80% of adult Poles are video game users”.
On a government website, Poles of school age can download the video games “Game of Ciphers” and “This war of mine” (My own war), both produced in Poland by the Institute of Historical Memory and by the company 11 Bit Studios, respectively.
In “Game of Ciphers” the decryption process of the “enigma” machines used by the Nazis in their communications during World War IIa crucial event in the victory of the allies in which a group of Polish mathematicians played a prominent role.
The videogame “This war of mine” It was hailed as one of the most original and emotional titles when it was released a few years ago and takes on the war genre from the perspective of the civilians who suffer its consequences.
The player is responsible for a refuge in the midst of war and must manage food rations, decide who risks going outside to find supplies, or find tools to build a radio for information.
Also, has to watch out for possible traitors, take care of the physical and mental health of the weakest and wait for the ceasefire to arrive (which is random and can happen on the first day or take years).
Its creators say they found inspiration for the plot by studying the war in Yugoslavia and the Warsaw Uprising of 1944.
Announcing this decision last year, Polish Prime Minister Mateusz Morawiecki said that “Poland will be the first country in the world to add its own video games” to the educational curriculum and that this would allow young people to use video games to imagine themselves in historical situations. in a different way than with textbooks.” (YO)
Source: Eluniverso

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