The American Daniel Pesina is a special guest of this edition of Comic Con Ecuador.
By Rashel Goyes, for THE UNIVERSE
“When we sat down to do the project, we were just friends creating a game,” says Daniel Pesina, co-creator of the Mortal Kombat video game franchise. The fighting game, originally from 1992, was the product of a team with different abilities; Pesina’s was his knowledge of martial arts.
Pesina is a special guest of the December 4 and 5 edition of Comic Con Ecuador, event that has the financial support of the Municipal Public Tourism Company, and is located in the Guayaquil Convention Center, welcoming video game fans with their famous martial arts movements.
“At that time there was no Photoshop or Motion Capture, and we wanted the game to be like a video. We had a vision, but we never managed to do it because there was neither the money nor the technology. It took us a long time to get there, 50 to 60 times until we could. It was a difficult process, ”says the American.
Pesina, who played classic characters like Johnny Cage in his time, mentions that the inspiration to create something similar to Mortal Kombat comes from when he was little and rented comics in his spare time. What has made the video game prosper in which he contributed by creating various movements are the fans, he emphasizes.
“You already know the story (…) I think that many times you can hear on social networks what fans want and from there grow with new ideas.”
As for the video game updates, the co-creator recalls that at the beginning they only had nine months to develop them, now they are taking almost two years. “There is more money. For example, the first game we did with the camera of the father of John Tobias, creator of Mortal Kombat. We do not use a professional or studio camera. Now there is a more advanced technology, it is very different ”.
Pesina, who just turned 62, warns that the plot of the game is changing and that the villains are beginning to tell their own story, causing fans to question whether they are really bad. “There would be few villains who are bad on purpose, there are others who became that way due to different circumstances.”
The real enemy of the game is money, Pesina details, because “Things change for money and not for doing them from the heart.” (AND)

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