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Purchlak from “The Last of Us” is not only special effects.  The scary costume cost a fortune

Purchlak from “The Last of Us” is not only special effects. The scary costume cost a fortune

The undisputed hit of the fifth episode of “The Last of Us” was Purchlak emerging from the abyss. The monster terrified with its strength and disgusting appearance. As it turns out, it’s not just special effects. The designer known from “Game of Thrones” or “Stranger Things” was responsible for this masterful make-up.

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Who watched the fifth episode of “The Last of Us” knows what hell can be waiting for the heroes of the series. Bloater is the most terrifying infected in production so far. His appearance impressed the audience the most. As it turns out, it’s not just CGI.

He is responsible for the creation of Purchlak. This is not the first time Barrie Gower has created a monster

In an interview with Barrie, Gower talked about the backstage of Purchlak’s creation from the latest “The Last of Us”. The designer is known from his work on “Game of Thrones” and the transformation of Jamie Campbell Bower into Vecna ​​in the final season of “Stranger Things”. As it turned out, the monster from the series with Pedro Pascal in the lead role is not only special effects, but also an extremely expensive costume.

In the center of the outfit was the almost six-foot-tall Australian athlete and stuntman Adam Basil. – We had a copy of his body, on which we modeled a prosthetic Bloat in modeling clay. We cast it with foam rubber and foam latex, which are very light. commented Gower. “Everything was molded and cast in separate parts: the upper half, the head, the arms, the legs. We placed a zipper on the back and around the waist, thanks to which we could connect all the elements. These dangling folds of fungus on his body hid zippers and snaps, said the designer.

The entire costume weighed about 40 kilograms. Responsible for the extra weight the grease the team used to cover the outer layer of the outfit. It is thanks to him that the mushrooms and lichens on the monster’s skin seem so realistic. “We covered it with this gel-like solution to give it a shine,” Barrie Gower admitted.

Special effects? The creators used CGI to a minimum extent

The work of Gower and his team made a huge impression not only on the audience, but also on the creators. The producers decided to shoot two versions of the disgusting monster. The first one was based only on the game of Adam Basil in the costume of a monster. The second, on the other hand, focused on recording the background, in order to possibly replace the character with a version created by computer graphics. Finally, the creators changed only some of the recordings into animations.

Source: Gazeta

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